Featuring Titanor, a literal Rhinoceros Beetle creature from Illuvium. I worked on the shading of the Armour, to introduce a sort of iridescence and fresnel effect in unreal engine. The shader is optimised for gameplay, yet show off the unique material of the creature. Similar effect is applied to the drones when the Titanor drone skin is in use.
Models, texturing and rigging/animation done by the other great artists at Illuvium.
Art Director
https://www.artstation.com/dmitriytn
https://www.artstation.com/beek-art
Envionment Head (and Lookdev)
Marc Tingle
https://vimeo.com/user10456963
Texture Art Lead
https://www.artstation.com/alifarsangi
Modelling and Texture Art
https://www.artstation.com/andre
https://www.artstation.com/iracat
https://www.artstation.com/jaco
https://www.artstation.com/arthurduque
https://www.artstation.com/aykut
Groom Artists
https://www.artstation.com/yannickv
https://www.artstation.com/mllanes
and everyone else involved
Titanor Illuvial Preview Video by Andrew Wall and Andy Kang