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Illuvium Titanor Armour Lookdev

Featuring Titanor, a literal Rhinoceros Beetle creature from Illuvium. I worked on the shading of the Armour, to introduce a sort of iridescence and fresnel effect in unreal engine. The shader is optimised for gameplay, yet show off the unique material of the creature. Similar effect is applied to the drones when the Titanor drone skin is in use.

Models, texturing and rigging/animation done by the other great artists at Illuvium.

Art Director
https://www.artstation.com/dmitriytn
https://www.artstation.com/beek-art 

Envionment Head (and Lookdev) 

Marc Tingle
https://vimeo.com/user10456963 

Texture Art Lead 

https://www.artstation.com/alifarsangi 

Modelling and Texture Art 

https://www.artstation.com/andre
https://www.artstation.com/iracat 

https://www.artstation.com/jaco 

https://www.artstation.com/arthurduque 

https://www.artstation.com/aykut 

Groom Artists 

https://www.artstation.com/yannickv 

https://www.artstation.com/mllanes 

and everyone else involved

Titanor Illuvial Preview Video by Andrew Wall and Andy Kang

Titanor and Accompanying Mozart Drone (Titanor Skin)

Titanor and Accompanying Mozart Drone (Titanor Skin)

Illuvium drones (Titanor Skin)

Illuvium drones (Titanor Skin)