Website powered by

The Curse of Camazotz - Tech Art

Showcase of some technical art done in unreal engine for the project. My role in the project included setting up shaders to be used for the scene. I created some master materials with features such as triplanar projection and material blending. I have included screenshots of some material setup for reference.

Curese of Camazots Artbook PDF
https://heyzine.com/flip-book/84fef93d86.html#page/1

Team Members Links

Art Director
https://www.artstation.com/global99
Modelling Lead
https://www.artstation.com/teheehee
Character / Animation Lead
https://www.artstation.com/geof_santos
Environment Artist
https://www.artstation.com/nichwwl

Triplanar projection setup as a material function

Triplanar projection setup as a material function

Triplanar projection of normal map requires further manipulation of RGB channels for lighting to be correct

Triplanar projection of normal map requires further manipulation of RGB channels for lighting to be correct

Distance field blending showcase to create dirt buildup at the intersection of objects.

Distance field blending also works to create dirt buildup on the object itself.

material setup of world-aligned z projection for the material blend.

material setup of world-aligned z projection for the material blend.

VFX work on lava spewing statue. The lava pool is a mesh with a flowing lava material. The spewing lava is made with Niagara, together with the heat distortion and embers.

VFX work on lava spewing statue. The lava pool is a mesh with a flowing lava material. The spewing lava is made with Niagara, together with the heat distortion and embers.