Showcase of some technical art done in unreal engine for the project. My role in the project included setting up shaders to be used for the scene. I created some master materials with features such as triplanar projection and material blending. I have included screenshots of some material setup for reference.
Curese of Camazots Artbook PDF
https://heyzine.com/flip-book/84fef93d86.html#page/1
Team Members Links
Art Director
https://www.artstation.com/global99
Modelling Lead
https://www.artstation.com/teheehee
Character / Animation Lead
https://www.artstation.com/geof_santos
Environment Artist
https://www.artstation.com/nichwwl
Distance field blending showcase to create dirt buildup at the intersection of objects.
Distance field blending also works to create dirt buildup on the object itself.