Material and texture artist eager to contribute to team success through hard work, attention to detail and excellent organizational skills. Clear understanding of Physically Based Rendering (PBR) concepts and Material creation pipeline for game development. Experienced in working remotely with multinational teams across different timezones.
Created tileable PBR materials and worked on surfacing, lookdev for game environments. Contributed to set up of initial texturing pipeline. Prepare character textures for high-resolution rendering for marketing and film products.
Created PBR materials for some environment assets and decals in Skull and Bones. Optimized and calibrated textures for some levels.
Created around 50 character card retouch illustrations for the mobile game Marvel War of Heroes during my 3-month internship.