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Shawn Lim
Shawn Lim
Material Artist
Singapore, Singapore

Summary

Material and texture artist eager to contribute to team success through hard work, attention to detail and excellent organizational skills. Clear understanding of Physically Based Rendering (PBR) concepts and Material creation pipeline for game development. Experienced in working remotely with multinational teams across different timezones.

Skills

Environments set up3D ModelingDigital SculptingTexturingConcept ArtCreature DesignPBR TexturingSubstance DesignerCharacter DesignIllustration

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Illuvium
    • Year
      2024
    • Role
      Texture and Material Artist
    • Company
      Illuvium Labs

Experience

  • Material and Texture Artist at Illuvium.io
    January 2021 - Present

    Created tileable PBR materials and worked on surfacing, lookdev for game environments. Contributed to set up of initial texturing pipeline. Prepare character textures for high-resolution rendering for marketing and film products.

  • Texture Artist Intern at Ubisoft Singapore
    Singapore, Singapore
    January 2022 - March 2022

    Created PBR materials for some environment assets and decals in Skull and Bones. Optimized and calibrated textures for some levels.

  • Retouch and illustration at DeNA Singapore
    Singapore, Singapore
    September 2015 - November 2015

    Created around 50 character card retouch illustrations for the mobile game Marvel War of Heroes during my 3-month internship.